High Viscosity Liquid Simulation with RealFlow
This is my personal project for Academy of Art University Spring Show 2012.
I mainly spent time to find an appropriate value to stabilize particles with super high viscosity, like 1k to 4k. RF grid based particle system is faster and more stable than the std particle, but I couldn’t use the grid system because it cannot generate particles having UV to add strips texture on the waved chocolate.
I set a camera and made a cake geometry for camera projection in Maya, then it’s exported to Nuke as .obj. The camera projection in Nuke is useful to adjust the surface colors in real time and flexibly.
I appreciate My friend, Shi-Kuang Lee. He composed a great new BGM for this project.
- Studio: Academy of Art University
- Position: All
- Project Duration: February – April 2012